﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace Quest
{
    class Sword: Weapon
    {
        private const int radius = 10;
        private const int maxDamage = 3;

        public Sword (Game game, Point point):base(game, point)
        {
        }

        public override Weapons Name { get { return Weapons.Sword; } }

//        public override void Attack(Direction direction, Random random)
        public override void Attack(Direction direction, Random random)
        {
            // Your code goes here
            List<int> nextDirections = new List<int>() { 0, 1, -1 };
            base.Attack(direction, nextDirections, random, radius, maxDamage);
        }
    }
}
